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There are also a few classes (Settings, Assets, and UIHelpers) that aren’t linked to anything.
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There are also a few classes (Settings, Assets, and UIHelpers) that aren’t linked to anything.
For the first assessment, the abstract and concrete architecture were designed using the tool Draw.
We decided to use a class diagram instead of an object diagram since we wanted to show the classes.
In our abstract architecture, we left out information about how the user interface of the game would be structured.
The original concrete architecture mentioned a Narrator[20] class, which we planned to use for guiding the player.
Introduce your latest projects line-up in this area. To customize your projects, change projects names, and add more in your line-up, please proceed to the Posts tab at your WordPress Dashboard. If you need help, feel free to refer to the Users Guide page at our site or send us an email.
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