
Bright
For the first assessment, the abstract and concrete architecture were designed using the tool Draw.
Every house has a style. Sometimes it has two or more; because of renovations and new, eclectic mixes, fitting a home into one specific
For the first assessment, the abstract and concrete architecture were designed using the tool Draw.
The original concrete architecture mentioned a Narrator[20] class, which we planned to use for guiding the player.
In our abstract architecture, we left out information about how the user interface of the game would be structured.
The implemented architecture has a few differences from the previously defined architecture.
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