RESIDENTIAL PROJECTS

Every house has a style. Sometimes it has two or more; because of renovations and new, eclectic mixes, fitting a home into one specific

Nursery Room

We wanted to make sure the structure of the game was clear and easy to understand before we started coding.

East

The implemented architecture has a few differences to the previously defined architecture.

Eastwest

The original concrete architecture mentioned a narrator[20] class, which we planned to use for guiding the player.

Home And Own

There are also a few classes (Settings, Assets, and UIHelpers) that aren’t linked to anything.

Uphill

In our abstract architecture, we left out information about how the user interface of the game.