
Nursery Room
We wanted to make sure the structure of the game was clear and easy to understand before we started coding.
Every house has a style. Sometimes it has two or more; because of renovations and new, eclectic mixes, fitting a home into one specific
We wanted to make sure the structure of the game was clear and easy to understand before we started coding.
The original concrete architecture mentioned a narrator[20] class, which we planned to use for guiding the player.
There are also a few classes (Settings, Assets, and UIHelpers) that aren’t linked to anything.
In our abstract architecture, we left out information about how the user interface of the game.
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