
Bright
For the first assessment, the abstract and concrete architecture were designed using the tool Draw.
LOCATION: Malolos, Bulacan
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For the first assessment, the abstract and concrete architecture were designed using the tool Draw.
The original concrete architecture mentioned a Narrator[20] class, which we planned to use for guiding the player.
In our abstract architecture, we left out information about how the user interface of the game would be structured.
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